Best Commander For Slime Against Humanity
Alright, gather 'round, friends, because we're about to dive into the gooey, slimy, and frankly, utterly bonkers world of Commander: Slime Against Humanity. You know, that set where your dreams of leading an army of adorable (and terrifying) oozes come true? Yeah, that one. So, you've cracked a few packs, maybe even got a full pod ready to rumble, but the big question remains: Who's gonna lead this gelatinous horde?
Fear not, my friends! I'm here to guide you through the sticky swamp of Commander choices. We're not just talking about raw power here, oh no. We're talking about flavor, about embracing the absurdity, and about potentially sliming your opponents into oblivion (figuratively, of course... mostly).
The Obvious Choices (and Why They Might Surprise You)
Let's start with the commanders everyone thinks are the best. You know, the ones staring you down from the packaging, whispering promises of slime-covered glory. Are they truly the slime supreme? Let's investigate!
The Face of the Ooze: Biogenic Ooze
Yep, the big guy himself. Biogenic Ooze is, arguably, the most straightforward. "Pay mana, make Ooze bigger." Simple, right? Well, here's a little secret: straightforward isn't always the *best* in a format designed for maximum absurdity. Sure, you can make a massive, game-ending Ooze. But everyone sees it coming. You're basically painting a target on your forehead that says, "Please remove this threat with extreme prejudice."
Think of Biogenic Ooze as the muscle car of the slime world: loud, powerful, but about as subtle as a rhino in a tutu. He *can* win you games, but he’s also going to attract a lot of attention. And in a multiplayer format like Commander, attention isn't always a good thing. Especially when your creatures are, you know, *kinda* vulnerable to removal.
The Ooze Alchemist: Experiment Kraj
Ah, Experiment Kraj. Now we're talking potential. Kraj lets you steal abilities from other creatures, turning him into a horrifyingly efficient Frankenstein's monster... made of slime. This guy is all about synergy and clever plays. Imagine giving him indestructible, then a deathtouch, then... well, you get the picture. The possibilities are as endless as the bottomless pit of questionable science that spawned him.
But Kraj has a weakness: he needs other creatures. He's reliant on having a board presence and opponents willing to let you borrow their abilities. He's the ultimate parasitic slime, and he can be devastating... if the stars align. And let's be honest, relying on the stars in a game where someone might be playing a Squirrel deck is a risky proposition.
The Underdogs (Where the Real Fun Begins)
Okay, now we get to the commanders that truly embrace the spirit of Slime Against Humanity. The weirdos, the rule-benders, the ones who make your opponents say, "Wait, *that's* a legal play?!" These are the commanders that can truly surprise and delight (and occasionally induce fits of existential dread in your enemies).
The Combo King: The Mimeoplasm
Okay, The Mimeoplasm isn't *technically* an Ooze, but hear me out! He copies a creature from a graveyard, plus you get to add +1/+1 counters equal to the power of another creature in a graveyard. That's right – you can turn him into a giant, flying, lifelinking, trample-y abomination. He's like the ultimate graveyard toolbox, and the best part? He's unpredictable. One game he's a giant beater, the next he's copying a utility creature and wreaking havoc. He's the chameleon of the slime world, adapting to whatever the graveyard throws at him.
The key to Mimeoplasm is filling those graveyards. Self-mill, discard spells, anything that gets creatures into the bin is your friend. And don't be afraid to target your *own* creatures for discard. Sometimes sacrificing a perfectly good Ooze to create a monstrous Mimeoplasm is the right play. Trust me, it’s worth it for the sheer, unadulterated chaos.
The Budget Boss: Voracious Hydra
Wait, a Hydra? In a Slime deck? Again, hear me out! Voracious Hydra is a powerhouse. It enters with double the +1/+1 counters than the mana you pay for it! Plus, if it fights a creature you get to double it's counters again! Imagine turning this massive hydra into a giant slime monstrosity! The beautiful part is that you can get this card for dirt cheap. Your opponents will underestimate the budget slime commander!
The beauty of Voracious Hydra is that he is flexible. He can be a powerful early game threat or a late game bomb. He synergizes well with +1/+1 counter buffs, and he can easily win you the game. His versatility makes him a great budget-friendly commander to lead the slime against humanity!
The Chaos Agent: Ruxa, Patient Professor
Now, for a commander who truly embodies the spirit of "Slime Against Humanity," look no further than Ruxa, Patient Professor. Yes, he's a Human Advisor, but he cares about *vanilla* creatures – that is, creatures with no abilities. And guess what a lot of the Oozes are? That's right, big, dumb, vanilla beatsticks! Ruxa turns your simple Oozes into terrifyingly efficient attackers, giving them trample and letting you draw cards when they connect. It's like he's saying, "Yes, you may be just a blob of goo, but you're *my* blob of goo, and you're going to teach those fancy ability-filled creatures a lesson!"
Ruxa is all about embracing the simplicity of the Ooze archetype. Forget about complex combos and intricate strategies. Just flood the board with vanilla creatures and watch Ruxa turn them into a relentless wave of green destruction. He's the commander that proves that sometimes, the simplest strategy is the most effective (and the most hilarious).
Building Your Slimetastic Deck: Some Key Considerations
No matter which commander you choose, there are a few key things to keep in mind when building your Slime Against Humanity deck:
- Ramp is your friend: Oozes tend to be mana-intensive, so make sure you have plenty of ways to accelerate your mana production.
- Protection is key: Your Oozes are going to attract a lot of removal, so include cards that can protect them from harm. Think about hexproof, indestructible, and even simple counterspells.
- Card draw is crucial: Running out of gas is a death sentence in Commander, so make sure you have ways to keep your hand full.
- Embrace the theme: This is a *slime* deck! Don't be afraid to lean into the silliness and include cards that are flavorful and fun, even if they aren't the most powerful options. Remember, it's about having a good time!
Final Thoughts: Sliming Your Way to Victory (and Fun)
Ultimately, the best commander for your Slime Against Humanity deck is the one that you enjoy playing the most. Don't be afraid to experiment, try new strategies, and embrace the absurdity of the Ooze archetype. Whether you're leading a horde of mindless beatsticks with Ruxa or sculpting a graveyard masterpiece with The Mimeoplasm, the most important thing is to have fun and enjoy the sticky, slimy ride.
So go forth, my friends, and unleash the slime! And remember, always bring a towel… things are bound to get messy.