Divinity 2 How Much Wits Do I Need

Alright, adventurers, gather 'round! We need to talk about something crucial to your success in the wonderfully complex world of Divinity: Original Sin 2: Wits. Now, I know what you're thinking: "Wits? Sounds like something a bard needs, not a battle-hardened warrior!" But trust me, folks, overlooking Wits is like trying to bake a cake without flour – you might end up with something, but it probably won't be very good.
What is Wits, Anyway?
So, what exactly is this mysterious stat? Think of Wits as your character's perception, alertness, and general smarts. It's not necessarily book-smarts (that's more Intelligence), but more like street-smarts, the ability to notice things others miss, and react quickly to danger. It's the difference between walking blindly into a trap and spotting it just in time to shout a warning to your party. Pretty important, right?
In Divinity 2, Wits governs a few key areas:
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- Initiative: This is the big one. Initiative determines the order in which your characters take their turns in combat. The higher your Initiative, the sooner you act. Think of it like being first in line at a buffet – you get the best pick of the goodies!
- Critical Hit Chance: Who doesn't love a good critical hit? Wits increases your chance to land those devastating blows. It's like adding extra spice to your attacks, turning a normal hit into a game-changer.
- Finding Hidden Things: Divinity 2 is packed with secrets. Hidden treasures, concealed pathways, sneaky switches – you name it! Wits helps you spot these hidden goodies. Imagine it as having a built-in metal detector for loot!
So, How Much Wits Do I Really Need?
Ah, the million-dollar question! The answer, as with most things in Divinity 2, is… it depends! But let's break it down by character type. After all, a nimble Rogue is going to value Wits far more than a heavily armored Knight, right?
Rogues and Rangers: Wits is Your Best Friend
For these sneaky and ranged characters, Wits is absolutely essential. Why? Because going first in combat is everything. Imagine a Rogue with super high Initiative – they can sneak into position, unleash a devastating backstab, and then disappear back into the shadows before the enemy even knows what hit them. It's like being a ninja on steroids!
For Rangers, going first means setting up the battlefield with elemental arrows and traps before the enemy closes in. They can control the flow of combat from afar, raining down death from a safe distance. Think of them as battlefield architects, designing the perfect killing field.

Recommendation: Aim for a high Wits score. Don't be afraid to sacrifice some points in other stats to maximize your Initiative and critical hit chance. Trust me, the extra damage and early-turn advantage are well worth it.
Mages and Summoners: Wits Can Be Helpful, But Isn't Critical
Mages and Summoners often rely on setting up combos and controlling the battlefield with status effects. While going first is always nice, it's not as crucial as it is for Rogues and Rangers. You can still be effective with a moderate Wits score.
However, don't completely ignore it! A decent Initiative score can allow you to get your buffs and debuffs rolling early, setting up your party for success. Plus, the extra critical hit chance is always welcome. Think of it as a nice bonus, but not a necessity.

Recommendation: Aim for a moderate Wits score. Focus on maximizing your Intelligence and Memory first, then sprinkle in some Wits for good measure. Prioritize skills and gear that boost your Initiative if you feel like you're consistently going last.
Warriors and Knights: Wits is a Luxury, Not a Necessity
For these heavily armored behemoths, Wits is often the last thing on their minds. They're more concerned with soaking up damage and dishing out punishment. Going first isn't as important, as they're designed to be in the thick of the fight, regardless of turn order.
However, even for Warriors and Knights, a little bit of Wits can be beneficial. It can help them react quickly to changing situations and position themselves effectively on the battlefield. Plus, the extra critical hit chance is never a bad thing, especially when wielding a massive two-handed weapon.

Recommendation: Aim for a low Wits score. Focus on maximizing your Strength or Finesse, Constitution, and Warfare skills. Only invest in Wits if you have extra points to spare. Think of it as a small icing on a very large and delicious cake.
Gear and Skills: Your Wits Allies
Remember, you're not just stuck with your base Wits score! You can boost it significantly with gear and skills. Keep an eye out for items with bonuses to Wits, Initiative, or critical hit chance. These can make a huge difference, especially in the early game.
Also, certain skills can provide temporary or permanent bonuses to Wits. For example, the Scoundrel skill line offers abilities that increase your Initiative and critical hit chance. Don't underestimate the power of a well-placed buff!

Final Thoughts: Experiment and Have Fun!
Ultimately, the "right" amount of Wits depends on your playstyle and party composition. Don't be afraid to experiment and see what works best for you. Divinity 2 is all about freedom and choice, so embrace the chaos and find your own path to victory!
So, go forth, adventurers! Arm yourselves with knowledge (and maybe a few extra points in Wits) and conquer the challenges that await you in Rivellon. And remember, a little bit of perception can go a long way!
Now, if you'll excuse me, I think I just spotted a suspicious-looking rock… time to put my Wits to the test!
