So, you're wandering around Demon's Souls, feeling like you're wading through molasses, and everything’s just…bleak.
The enemies hit harder than a grumpy toddler deprived of naptime, and the world itself seems determined to make you miserable.
Well, buckle up, buttercup, because we're about to talk about turning that frown upside down – or at least, making the game slightly less soul-crushing.
Embrace the Light (Without, You Know, Dying a Lot)
We're talking about White World Tendency. Think of it as the game's mood ring.
When it’s white, the world is a little happier (read: easier). When it's black…well, let's just say you'll wish you'd stayed in the Nexus baking cookies.
Now, getting to pure White World Tendency can feel like herding cats wearing roller skates on an ice rink. But fear not!
The Key to Happiness: Don't Be a Dummy
The easiest way to nudge that Tendency towards the sunny side of the street is simple: beat the bosses. Each boss you vanquish is like a ray of sunshine.
Just waltz in, give ‘em a good thumpin’, and watch that Tendency meter (which, granted, you can't actually see in-game) inch towards the light.
It's like getting a gold star for not dying horribly.
No Dying Allowed (Seriously)
Here's the tricky part: avoid dying in human form. Every time you kick the bucket while embodied, it's like throwing a bucket of black paint on your world's vibe.
So, what's a soul to do? Simple: stay in soul form. Pop back to the Nexus after defeating a boss.
You're basically a ghost avoiding responsibility. Smart move!
The Black Phantom Problem
Sometimes, to get truly White, you'll need to deal with some unwanted guests: Black Phantoms and Primeval Demons.
They’re like those relatives who show up unannounced and eat all your snacks.
Defeating these nasties is crucial for pushing your world towards the glorious, radiant white we all crave.
The Rewards of Being Good (Sort Of)
So, why bother jumping through all these hoops? Well, for starters, things get a bit easier. Enemies are less stab-happy, and you do more damage.
Plus, certain areas unlock. Think of it as the game rewarding you for not being completely terrible.
And who doesn’t love a good reward?
Think of aiming for White World Tendency as a strange, slightly masochistic form of gardening. You’re nurturing your world, tending to its needs, and trying not to spill too much metaphorical blood on the roses.
It’s a process filled with frustration, occasional triumphs, and the ever-present threat of being squashed like a bug.
But hey, at least you can say you tried to make Demon's Souls a little less…demonic.